Unreal Engine
Unreal Engine
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An Inside Look at Hogwarts Legacy Unreal Engine Extensions | GDC 2024
Get an inside look at how Avalanche Software extended Unreal Engine to deliver an open world, cinematic storytelling game experience in Hogwarts Legacy. From developer experience tools, to mission editor workflows, character technologies, and cinematics storytelling editor extensions, you will get a glimpse of how the Hogwarts Legacy team embraced the Unreal Engine and extended it to achieve its game design goals and end-user gamer experience.
Переглядів: 59 777

Відео

Nanite for Artists | GDC 2024
Переглядів 79 тис.14 днів тому
Much has changed with Nanite since it was first released in Early Access. During that time, artists have been exploring what is possible with technology. In this session, we will demonstrate the best way to build with Nanite, explore the tough edge cases, and create assets that work well across all platforms.
Avenged Sevenfold’s ‘We Love You’ FFA | Unreal Editor for Fortnite
Переглядів 4,8 тис.14 днів тому
Learn why heavy metal band Avenged Sevenfold created an immersive fan experience in UEFN. Heavy metal band Avenged Sevenfold released an interactive exploration of their art and music in Fortnite in just two months using UEFN. The design of the map was inspired by the video for the Avenged Sevenfold song ‘We Love You’ and includes exclusive experiences for their fanbase. Releasing the map enabl...
Persona 3 Reload | Game Profile | Unreal Engine
Переглядів 4,8 тис.14 днів тому
Made with Unreal Engine, Persona 3 Reload is a captivating reimagining of the genre-defining RPG, reborn for the modern era with cutting-edge graphics and gameplay. Learn more about Unreal Engine: www.unrealengine.com/games #UnrealEngine #UE #persona3reload
Stormgate and SnowPlay: Modernizing RTS on UE5 | GDC 2024
Переглядів 11 тис.14 днів тому
Join Tim from Frost Giant Studios for an exclusive preview of their upcoming game, Stormgate, set to launch this summer. Tim will unveil the innovative SnowPlay engine, built atop Unreal Engine 5, showcasing its transformative capabilities in game development. Gain insights into the intricacies of their real-time strategy (RTS) editor as Tim highlights its necessity and the streamlined workflow...
Simple Stylization Techniques in Unreal Engine | GDC 2024
Переглядів 40 тис.21 день тому
Visuals feeling a little too close to default? Join Chris as he steps through a bunch of easy stylization techniques to help your project stand out! Find graphs from the presentation and more information on making the final effect at dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
Beyond Fortnite - Taking Your UEFN Experience to the Next Level | GDC 2024
Переглядів 8 тис.21 день тому
Want to radically expand your UEFN experience? Join Sam as he combines content and assets with the latest and greatest UEFN features-custom camera and controls, AI driven NPCs, Patchwork audio, prefabs, and more-to build a new game in a new genre.
Dragons & Robots - Adding Life to Giant Creatures | GDC 2024
Переглядів 28 тис.21 день тому
Using some of our latest and greatest engine features, we will demo how to fully rig and animate giant creatures without leaving the editor.
Accelerating Your In-Editor Workflows with Editor Utilities | GDC 2024
Переглядів 19 тис.21 день тому
Accelerating Your In-Editor Workflows with Editor Utilities | GDC 2024
Manor Lords | Game Profile | Unreal Engine
Переглядів 45 тис.21 день тому
Manor Lords | Game Profile | Unreal Engine
Creating new islands using LEGO® Elements in UEFN and Creative | GDC 2024
Переглядів 3,3 тис.21 день тому
Creating new islands using LEGO® Elements in UEFN and Creative | GDC 2024
Making Friends and Building Networks with Epic Account Services | GDC 2024
Переглядів 6 тис.21 день тому
Making Friends and Building Networks with Epic Account Services | GDC 2024
Unreal Engine 5.4 Feature Highlights
Переглядів 1,8 млн21 день тому
Unreal Engine 5.4 Feature Highlights
Supercharge Your Game with the Epic Games Store and Services | GDC 2024
Переглядів 5 тис.Місяць тому
Supercharge Your Game with the Epic Games Store and Services | GDC 2024
Unreal Engine 5.4 Sneak Peek | GDC 2024
Переглядів 635 тис.Місяць тому
Unreal Engine 5.4 Sneak Peek | GDC 2024
Army of Ants: The Art and the Craft | GDC 2024
Переглядів 10 тис.Місяць тому
Army of Ants: The Art and the Craft | GDC 2024
Chrono Odyssey | Game Profile | Unreal Engine
Переглядів 28 тис.Місяць тому
Chrono Odyssey | Game Profile | Unreal Engine
Inside UEFN Scene Graph | GDC 2024
Переглядів 13 тис.Місяць тому
Inside UEFN Scene Graph | GDC 2024
News and Community Spotlight | April 12, 2024 | Unreal Engine
Переглядів 11 тис.Місяць тому
News and Community Spotlight | April 12, 2024 | Unreal Engine
Chaos Physics in LEGO® Fortnite: Building A Fully Interactive Sandbox Experience | GDC 2024
Переглядів 9 тис.Місяць тому
Chaos Physics in LEGO® Fortnite: Building A Fully Interactive Sandbox Experience | GDC 2024
The Making of Lunar Horizons with UEFN
Переглядів 7 тис.Місяць тому
The Making of Lunar Horizons with UEFN
Building New Rocket Racing Experiences with UEFN | GDC 2024
Переглядів 9 тис.Місяць тому
Building New Rocket Racing Experiences with UEFN | GDC 2024
Verse Update | GDC 2024
Переглядів 16 тис.Місяць тому
Verse Update | GDC 2024
Creating and Leveraging IP in the Fortnite Ecosystem | GDC 2024
Переглядів 4 тис.Місяць тому
Creating and Leveraging IP in the Fortnite Ecosystem | GDC 2024
A Cultural Heritage Digital Experience Powered by Unreal Engine and the Epic Ecosystem
Переглядів 9 тис.Місяць тому
A Cultural Heritage Digital Experience Powered by Unreal Engine and the Epic Ecosystem
Publish, Attract & Earn: Maximizing Your Success in the Fortnite Ecosystem | GDC 2024
Переглядів 7 тис.Місяць тому
Publish, Attract & Earn: Maximizing Your Success in the Fortnite Ecosystem | GDC 2024
Using UEFN to Build New Genres | GDC 2024
Переглядів 14 тис.Місяць тому
Using UEFN to Build New Genres | GDC 2024
Marvel 1943: Rise of Hydra by Skydance New Media | State of Unreal | GDC 2024
Переглядів 26 тис.Місяць тому
Marvel 1943: Rise of Hydra by Skydance New Media | State of Unreal | GDC 2024
Empire of the Ants | Game Profile | Unreal Engine
Переглядів 25 тис.Місяць тому
Empire of the Ants | Game Profile | Unreal Engine
Bringing LEGO® Elements to Fortnite Creators | State of Unreal | GDC 2024
Переглядів 8 тис.Місяць тому
Bringing LEGO® Elements to Fortnite Creators | State of Unreal | GDC 2024

КОМЕНТАРІ

  • @MaximoComperatore
    @MaximoComperatore 16 годин тому

    this is how i fell in love with game development and computer graphics.

  • @DoctorFu
    @DoctorFu 18 годин тому

    Well... I guess it's time to reinstall the Unreal Engine 5.2!

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 22 години тому

    There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 22 години тому

    There are many bugs in5.4 motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

  • @milfikin
    @milfikin День тому

    thanks eic

  • @4ida
    @4ida День тому

    If only there was scifi tank rts without resource gathering

  • @sadunozer2241
    @sadunozer2241 День тому

    How does motion warping effect the motion matched montages?

  • @HuniiBun
    @HuniiBun День тому

    is this based on overwatch's project titan?

  • @hundredcaws
    @hundredcaws День тому

    What ue version is that? Are you having lightmass here?

  • @Tommy2bananas
    @Tommy2bananas День тому

    What is real? I guess we don’t know anymore.

  • @ArcaneRealities
    @ArcaneRealities День тому

    so why arent these things just default if they are such good choices ?

  • @mrsselftaught
    @mrsselftaught День тому

    Why is it that they look so real in Metahuman Creator but not in Unreal Engine 5?

  • @tivtag
    @tivtag День тому

    Traversel stutter is horrible in this game

  • @Rolangee
    @Rolangee День тому

    This is amazing explanation !!!!!

  • @ststephen
    @ststephen 2 дні тому

    please update the demo to support 5.4

  • @EliteTotal
    @EliteTotal 2 дні тому

    is project titan about godzilla?

  • @CGSky
    @CGSky 2 дні тому

    These tools look great! Especially the storytelling tools look really useful to reduce overhead and keep iteration times low.

  • @YoutubeAccountMan
    @YoutubeAccountMan 2 дні тому

    Dying your hair silver when you look like that is an insane choice lmao

  • @Yoctopory
    @Yoctopory 2 дні тому

    What I don't understand is: I have a very large plane that I want to have with the tinted material. The material looks normal on a plan let's say 100 x 100, but for some reason it gets paler, the more I scale it. When I scale it to 1500 x 1500 for exaple, the material suddenly looks all pale and weird.

  • @klausbdl
    @klausbdl 2 дні тому

    for the terrain material he showed at 11 minutes-ish, why not use depth to reduce the tesselation the further is it from the camera?

  • @derpbro6834
    @derpbro6834 2 дні тому

    Damn, i hard missed on this, will you do another one of theses in the future ?

  • @ssimpson3288
    @ssimpson3288 2 дні тому

    If Epic can only take 12% from developers/publishers to be on their store maybe that means Steam should also lower their cut from 30% to 12 % too.

  • @not_amanullah
    @not_amanullah 3 дні тому

    🤗

  • @not_amanullah
    @not_amanullah 3 дні тому

    🤍🖤

  • @procrastinator24
    @procrastinator24 3 дні тому

    great video! Thanks!

  • @TimBrownYoutube
    @TimBrownYoutube 3 дні тому

    The syntax & style choices are very tragic

  • @analuzlemus4992
    @analuzlemus4992 3 дні тому

    Wow I love it Super Giant Robot brothers! and Movie Video 🫶🏻🫶🏻🫶🏻🫶🏻🫶🏻🫶🏻❤️💙✅✅✅✅✅

  • @RedBeardedJoe
    @RedBeardedJoe 3 дні тому

    But Sometimes they dont want you to hear what they say when a 50 Cal is being shot what are they to do there not put Subtitles there which makes me question it even more about the Importance of it

  • @Gadget-Walkmen
    @Gadget-Walkmen 3 дні тому

    I don’t know what to do with my

  • @ashleymcgillivray1802
    @ashleymcgillivray1802 3 дні тому

    dude is not lising

  • @boedilllard5952
    @boedilllard5952 3 дні тому

    So did I miss the GAME where you see amazing graphics like this in the game play - not premade scenes. The demos are pretty dang amazing.

  • @pinoymovement
    @pinoymovement 3 дні тому

    Are the roof geometry in pieces before so that the orientation of the tiles will be aligned? can that be done in another 3d software or does it have to be done all in Unreal?

  • @imaduddeen4269
    @imaduddeen4269 3 дні тому

    This may not be related but why did you stop supporting opengl es2.0 ?

  • @Earthwormjimm
    @Earthwormjimm 3 дні тому

    I’m still waiting on Elder Scrolls 6

  • @randomshadesofpaint
    @randomshadesofpaint 3 дні тому

    Really love the presentation. I was wondering whether epic can release the project file from the presentations so that it can be studied by the community?

  • @AuronDzilk
    @AuronDzilk 3 дні тому

    Interesting.

  • @NeighborGolm
    @NeighborGolm 3 дні тому

    Unreal, great proformance. I always go back to this.

  • @RH3D
    @RH3D 3 дні тому

    im depressed

  • @DoctorFu
    @DoctorFu 3 дні тому

    Was that mold growing on the ground? Looks real.

  • @SinedWOLF
    @SinedWOLF 3 дні тому

    1:39 Сложно понять, это плохая игра Киану или плохой CGI)

  • @XenoMassxx
    @XenoMassxx 3 дні тому

    What's funny is this demo is 4 years old and we've yet to see an Unreal Engine 5 game look this good on neither PS5 or XBOX SERIES X lol

  • @abhishekpro1
    @abhishekpro1 4 дні тому

    need an updated tutorial for UE5.3

  • @fran.fndz.techart
    @fran.fndz.techart 4 дні тому

    my GPU Profile dont log any material name /.... sad

  • @shannenmr
    @shannenmr 4 дні тому

    Is your Motion Matching example project going to show how to get around issues with using it in a Multiplayer project because the Trajectory isn't replicated ?

    • @shannenmr
      @shannenmr 4 дні тому

      Someone created "Replicated Character Trajectory Component" on the Marketplace to fix the issue in question.

  • @shannenmr
    @shannenmr 4 дні тому

    Is your Motion Matching example project going to show how to get around issues with using it in a Multiplayer project because the Trajectory isn't replicated ?

    • @shannenmr
      @shannenmr 4 дні тому

      Someone created "Replicated Character Trajectory Component" on the Marketplace to fix the issue in question.

  • @CruelCrusader90
    @CruelCrusader90 4 дні тому

    unreal get your chat moderators under control. they kept putting me in timeout for no reason. its ironic for a live stream about accessibility the moderators would bully their audience out of live stream chat.

    • @armchairgeneral7363
      @armchairgeneral7363 4 дні тому

      What happened?

    • @CruelCrusader90
      @CruelCrusader90 3 дні тому

      @@armchairgeneral7363 was timed out every time i said something.

    • @UnrealEngine
      @UnrealEngine 3 дні тому

      Thank you for your feedback! We'll review with our team & make adjustments accordingly.

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 4 дні тому

    UE5.4.1 The bug issue with the motion graphics function remains unresolved, the same as before; Especially when generating SVG models and opening them after saving, if the axis center point automatically deviates, the use of the animator function above is also prone to failure. When the animator switches to Sequence control, the effect is unstable or ineffective. Material designers cannot save multiple effects, and custom colors for material design become invalid after switching text parameters to semi transparent----Recently, text bugs have been discovered, text animation strokes, the preview window is normal, and the MRQ rendering output has no strokes. After the preview stroke is saved, it directly returns to the default first material when opened, as well as texture cloning, and the preview and rendering output effects are unstable.